Virtual Reality with a focus on human interaction
Virtual Reality offers a totally new experience in simulations and serious games. Lifelike, total immersion, fully interactive. In all our products we emphasize on human interaction with a simulated character. We are unique in doing this. This human interaction in VR offers innovative possibilities for learning, increasing well-being or practicing skills. We are happy to help you realize your idea, from concept to end product.
Be With Her
We are currently developing the game 'Be with her’. It’s a game about being together with a virtual individual and the development of friendship. It’s up to the player what he/she wants to experience and how the relationship develops itself. The game is set in a fully interactive environment. The player is free to interact or just be there. The story unfolds in reaction to his/her actions and choices.View website
VR for lonely elderly
In September 2017 Ipas started a feasibility study on the application of 3D simulations in the care for lonely elderly people. We investigate whether there is a market and a need for an innovative way of reducing feelings of loneliness and enhancing wellbeing. Our hypothesis is first of all that the experience of a warm virtual friend helps the elderly to feel less lonely. And secondly that the setting of the simulation will play a significant role in creating feelings of wellbeing. Experience so far shows that elderly people enjoy tremendously the opportunities that VR offers. An innovation subsidy has now been granted to this project by SNN (Samenwerkingsverband Noord Noord Nederland)
Ipas story builder
Simulating human behavior in VR requires a system that can handle a high degree of complexity. A human being moves his body, face, talks, watches and reacts. A virtual person must be able to handle the same complex mobility and interaction if a sense of reality is to be created. This means that audio, animation, interaction and the story must be brought together in a well-organized system. Ipas Games has developed Story builder for this purpose.
Story builder is a flow chart in the form of a metro line that controls all data of the virtual character. The data is collected, checked by the system and plotted as a flow in the metro line. Then this data is imported into Unreal Engine 4, where it controls the VR character.
The result is an interactive VR experience that comes close to experiencing artificial intelligence.
Realistic animation of the characters is crucial to have a convincing VR experience. We have developed our own motion capture workflow to animate our characters. We realize a lifelike animation through a full body capture of all the bones, including hands and fingers. The recording of speech and facial expression is done in our recording studio.